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Sunday, 13 March 2011
CityVille Changes to Energy and Inventory
The following changes were recently made to energy and inventory in CityVille:
- In order to provide everyone with a better gaming experience energy batteries (whether gifted or purchased) cannot be used if the energy bar is at max or higher (when the energy bar is above max the numbers are green). Energy drops during gameplay (lighting bolts) and energy from visiting neighbors will still be added to the energy bar.
- In order to improve game balance and the overall gaming experience the following inventory changes have been implemented:
- New inventory limits:
- Zoning Permits: 60
- +1 energy: 15
- +2 energy: 15
- +3 energy: 15
- marble: 25
- city seal: 25
- building grant: 25
- gold plating: 25
- ribbon: 25
- Items included in the above list that are currently in the inventory (and above max) will not be removed, but new items of the same type cannot be added until the item is below the maximum allowed. Current amount and the maximum amount allowed for each of the items listed above will be stated in the game.
- When accepting a new gift for any of the above while at (or above) limit there will be a message stating that fact and the item will not be added to inventory. Checking how many of each item is currently in the inventory prior to accepting a new request for that item is recommended.
*Example: A player has 15 +3 energy batteries in their inventory and a full energy bar; before accepting any new energy batteries it would be best to use some of the current energy and then use an energy battery, so that the newly accepted energy can be added to inventory.
- New inventory limits:
St. Patrick’s Day Comes to CityVille
Your citizens are ready to celebrate St. Patrick’s Day CityVille Style! Complete limited-time quests, earn unique rewards, and add a bit o’ green to your city and your citizens! Happy St. Patrick’s Day!
Bandits are on the Loose in CityVille
Ready to patrol the streets of your City? There are bandits on the loose! Capture them today and earn exclusive Rewards! The following are now available:
- Added Upgrade Option to Police Stations to turn it into an active building
- Introduced the ability to catch bandits
- Introduced the ability to send out walking cops, police cars and swat vans to patrol around your City
- Added exclusive rewards: Watch Shop, Donut Shop and Baseball Bouncy
Monday, 7 March 2011
Zynga, Disney Embrace Web Game Technology
In a March 3, 2011 article by Stephen Shankland on CNET, he describes how Zynga and Disney are embracing a new web technology that could replace Flash:
When it comes to the competition between Flash and Web technologies, the latter camp has two big new allies in the online gaming industry: Zynga and Disney.
Zynga today mostly uses Adobe Systems’ Flash technology as a foundation for its widely played CityVille and FarmVille online games. But an acquisition of a German company last fall is paving the way for a new foundation using technology that uses a browser, not a browser plug-in.
Read more here
Improvements and Fixes as of March 4, 2011
Here are the most recent improvements and fixes as of March 4, 2011
Additions/Improvements
- Added option to rename businesses and city ** This feature is being rolled out gradually to minimize potential issues. Please stay tuned**
- Added new quests, which will start after the “dating” quest line.
- Added a cash option for completing most quests.
- Made a few adjustments to the Visitor Center to make the feature more user-friendly.
- Added a “Thank You” gift option when accepting gifts through Facebook requests.
- Changed population requirements for some buildings to improve game balance and for compatibility with upcoming content and/or features.
- Added retail-themed content.
- Improved the appearance of the “Wedding Hall”. Players who already have one built will still see the older version in their cities, but are welcome to build the new one.
- Adjusted values for the Music Store.
- Further improved the Visitor Center staffing functionality by adding 4 tabs instead of 2. The new tabs will allow players to select from “Out of Town friends”, “Recommended Friends”, “Active Zynga friends”, and “All Friends”
- Increased the daily bonus coin payout
- Lunar new year quests and decorations have been removed. The “Noodle Shop” will remain in the market and can be unlocked for 15 City Cash, then purchased with coins. The “City Dojo” and the “Courtyard House” will also remain in the market.
- Added the Visitor Center
- Added a quest for the Visitor Center
- Reduced the overall number of pop-ups
- Expanded the quest manager from 9 to 14 slots
- Improved the neighbor ladder. “New” neighbors will now be marked and easier to locate.
- Reduced the requirements for the Lunar New Year quests.
- Doober (xp start, hearts, coins, etc) timer will now pause during a pop-up and resume once the pop-up is closed.
- Added a valentines day feature
- Increased the maximum number of neighbors that can help in a player’s city from 10 to 15.
- Improved quests with the following changes:
- “Get Charlie Breakfast” – Can now be completed by using 5 City Cash
- “Restaurant Food” – Can now be completed by using 5 City Cash for each requirement.
- “Feed the Fans” – Both requirements have been reduced from 2 to 1 and can be unlocked with 5 City Cash.
- “Hungry Fireman” – Reduced the requirements for “Eggs and Toast” and “Bacon” down to 2; the City Cash option for completing these requirements has been reduced to 30.
- “The Doctor is In” – Reduced the requirement for the “Comic Books” collectable from 3 to 2; the City Cash option for completing these requirements has been reduced to 20.
- “Doctor’s Toys” – Reduced the requirement for the “Toy Robot” collectable from 3 to 2; the City Cash option for completing these requirements has been reduced to 20.
- “Scout Businesses” – Reduced the number of required tour buses from 10 to 4.
- Increased drop rates for several collectables required for quests.
- Added a dialog at the end of “Build a Hospital” quest letting players know that the State Capitol building can be found in their inventory.
- CityVille is now available in Portuguese
- Added new buildings and decorations for the Lunar New Year
- Added quests involving the new decorations
- New Quest added to unlock the bookstore
- New business added: Bookstore
- Three new buildings added
- Level cap raised to 80
- New Quests added for players who are finished with the current ones.
- New buildings
- Players can now have up to 10 visits from neighbors every 15 minutes.
- Reduced the number of “Add a neighbor” slots down to 1.
- All seasonal content will now be available starting from level 6
- Further reduced the frequency of the Lost Puppy pop-up.
- Adjusted the neighbor requirement for empty/filled lots.
- In order to improve game stability, players can now have up to 10 visits from neighbors every 12 hours.
- Added new community buildings
- Coin prices for expansions will now scale depending on how many expansions a player has purchased.
- Improved translations
- Added a functionality to the inventory that will allow players to select the maximum for any item with one click when removing items.
- The pop-up reminding to invite friends will now come up less often.
- Added a remove option for the inventory. Players will be able to select how many of each type item they wish to remove.
- Added a counter to the inventory, which will show the total number items in the inventory and the inventory limit.
- Reduced the number of pop-up for the “Lost Puppy” feature.
- Added 2 new houses and 1 new community building.
- Removed the “Black Lab” from market in preparation for an upcoming feature.
- Changed the “Winter Wonderland” quests to make them easier.
- Added warm weather clothes for the citizens.
- Extending the Holiday Tree event.
- Increased the inventory limit to 2000.
- Improved translations
- Confirmation when deleting HQ – Added a confirmation message when deleting a Headquarters. *Note deleted HQs still return to inventory and you will have to rebuild it to place it back in your city.
- Energy Batteries – Players will now be able to select multiple batteries from the inventory without having to reopen it.
- Completing a collection – “You have completed the collection” message will only display when the collection is completed, and not when more items are added to an already completed collection.
- Crew invites text – Improved the “too late” text when accepting crew invites for community building that are already full.
- Support and Forum links – Added support and forum links
Bug Fixes
- Missing Icons – Released another fix to resolve the missing icons issue.
- Loading Issue – Stuck at 92% – Released a fix to help improve game stability for users who were getting stuck at 92% upon loading into CityVille.
- Returning gifts – Fixed the issue causing a slow-loading(blank) page when returning gifts through the ZMC.
- Blank premium goods in Factories menu- Fixed the issue causing the number of total premium goods in the factories pop-up menu to appear blank.
- Missing/Replaced neighbor franchises – Fixed the issue causing newly accepted franchises to replace existing franchises.
- OOS issues – Fixed certain OOS issues related to neighbors’ help
- Fixed the issue causing the book store quest to not recognize over 25 neighbors for some players
- Fixed the issue causing newly accepted franchises to replace existing franchises.
- Fixed the “Animal Farm” quest to recognize placed brown cows.
- Fixed the mismatch between the quest requirements and the text for the “Capital Business” quest. The requirements have been reduced from 3 to 2, all text has been adjusted to match the new requirements.
- Fixed the cost of the Music Store
- Loading issues
Released a fix that should help many players experiencing issues preventing them from loading the game. - Connection issues
Improved overall game stability, which should decrease the number of connection errors experienced by players. - Free gift page
Fixed certain instances of the free gifts page not loading. - “Blinking” citizens
Fixed the “blinking” citizens issue. - Issues causing lag
Improved issues related to citizens causing lag. - Receiving new HQs
Fixed the issue preventing some players from receiving new HQs even after all the requirements were met. - Holiday Tree
Fixed the issue causing an OOS error when attempting to place the holiday tree from inventory. - Loading Assets error
Fixed instances of the loading assets error related to quests. - Selecting multiple crops/boat
Fixed the issue preventing some players from selecting multiple crops/boats - Build Menu
Fixed the issue preventing some players from selecting items from the build menu. - Transport error
Fixed the issue where a transport error would come up when performing an action after an idle period. - “Find the Hidden Key” Quest
Fixed the issue where harvested carrots were not being counted towards the “Find the Hidden Key” quest. - Removed the Holiday Tree quests
Holiday Tree quests should no longer be appearing for anyone who has not completed them. - Visiting neighbors’ pictures
Fixed the issue where the pictures for visiting neighbors would appear blank if they did not have a profile picture. - Energy bar display issue
Fixed the issue where the energy bar would display full energy when energy was at 0. - Loading from the bookmark
Fixed an issue where the game was not loading from the facebook bookmark - Completing quests
Fixed the issue for the rest of the quests where an unlocked item placed before receiving the quest was not counting towards it. - Errors when accepting gifts
The following two error codes have been changed to be more descriptive as follows:- G-01 error (players saw this when having several tabs open while accepting gifts and thereby clicking on the same one twice) will now read “You’re already claimed this gift”
- G-03 error (players were seeing this one when accepting the same gift twice, first through the ZMC then through facebook requests) will now read “Sorry, you’ve already claimed this reward”.
Each gift can only be accepted once.
- OOS errors when placing roads
Fixed the issues that caused OOS error when placing roads. - Help requests for community buildings
Fixed the issues that allowed players to send more than one request to the same person per day; since only one request can be accepted players were seeing an error when trying to accept more than one. - Game freezing when activating the ZMC
Fixed the issues that cased the game to freeze when opening the ZMC - 7th Franchise
Fixed the issues where the 7th franchise was not appearing in the franchises menu. - Quest completion dialog
Fixed the issue where players were not receiving the quest completion notification upon completing quests. - Sequenced Quests
Quests that are in sequence (ones that unlock an object then require a player to build/place it) should now be recognizing the built/placed object if it was built/placed before the quest that requires it. - Clicking on businesses
Resolved the issue where collecting from or supplying a business would get stuck in queue until a refresh. - Sound effects
Sound effects will now stay off after a refresh.